Shadow
Everything about the Shadow type — corrupted Pokémon, Shadow moves, Reverse Mode, and how to free them.
The Shadow type is the server’s 19th type. Shadow Pokémon carry it as a separate skin layered on top of any species, gaining a unique offensive profile, a forced ability, and access to the Shadow movepool. They show up across the gen1 → gen5 Shadow Quest arc as the signature foe of every Cipher operative.
For the story arc the Shadow Quest sits inside, see the Quests section.
Type chart at a glance
Shadow attackers hit every non-Shadow type at ×2, and Shadow at ×0.5. The cumulative multiplier is hard-capped at ×2 — even a dual-type defender can’t push a Shadow move to ×4.
Defensively, Shadow Pokémon take ×1 (neutral) damage from every standard type, and ×0.5 from Shadow itself. There are no super-effective attackers — nothing deals more than ×1 to a Shadow defender. Shadow-on-Shadow is the worst offensive choice; standard moves are the best the chart can offer.
| Attacker | vs Shadow | vs everything else |
|---|---|---|
| Any of the 18 standard types | ×1 | (standard chart) |
| Shadow | ×0.5 | ×2 (capped) |
You can see this live on the Type Chart — Shadow now appears as the 19th button in every mode.
Where Shadow Pokémon come from
Players can’t make a Pokémon Shadow themselves — there’s no item, move, or interaction that flips the skin onto a captured Pokémon. The only sources are:
- Wild spawns in Gen 4 (Shiloh). A small handful of species naturally appear shadowed in the Shiloh region. They’re rare but live encounters — catch one and it joins your party as a Shadow Pokémon.
- Shadow Eggs. Hatching a Shadow Egg always produces a Shadow-skinned Pokémon. This is the main supply path.
While the Shadow skin is on, the Pokémon’s native types stop applying in battle — it’s treated as pure Shadow type for both offense and defense.
Reverse Mode
Every Shadow Pokémon is locked into the Reverse Mode ability — you can’t change it with Skill Swap, Worry Seed, or any other ability-shifting tool while the Shadow skin is on. Two effects matter in battle:
Move-use lockout. Each turn the Pokémon attempts a non-Shadow move, there’s a chance the move fails outright and the message reads:
“X is too consumed in darkness.” Shadow moves always go through.
Residual damage. At the end of every turn, the Pokémon takes a small chunk of damage:
“X is damaged by Reverse Mode.”
The combined effect: Reverse Mode pushes the Pokémon hard toward Shadow-only movesets, and the per-turn chip rewards opponents for stalling rather than rushing.
Shadow moves
Eighteen moves carry the Shadow type. They divide cleanly into a damage suite (low-to-mid BP), a finisher (Shadow End at BP 120 with recoil), and a status/utility set including the Shadow Sky weather setter.
Damage moves
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Shadow Blitz | Shadow | Physical | 40 | 100 | 20 |
| Shadow Wave | Shadow | Special | 50 | 100 | 15 |
| Shadow Rush | Shadow | Physical | 55 | 100 | 15 |
| Shadow Rave | Shadow | Special | 70 | 100 | 15 |
| Shadow Bolt | Shadow | Special | 75 | 100 | 15 |
| Shadow Break | Shadow | Physical | 75 | 100 | 10 |
| Shadow Chill | Shadow | Special | 75 | 100 | 10 |
| Shadow Fire | Shadow | Special | 75 | 100 | 10 |
| Shadow Blast | Shadow | Physical | 80 | 100 | 10 |
| Shadow Storm | Shadow | Special | 95 | 100 | 10 |
| Shadow End | Shadow | Physical | 120 | 60 | 5 |
Status / utility moves
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Shadow Down | Shadow | Status | — | 100 | 20 |
| Shadow Mist | Shadow | Status | — | 100 | 15 |
| Shadow Panic | Shadow | Status | — | — | 20 |
| Shadow Hold | Shadow | Status | — | — | 10 |
| Shadow Shed | Shadow | Status | — | — | 20 |
| Shadow Half | Shadow | Special | — | 100 | 5 |
| Shadow Sky | Shadow | Status | — | — | 5 |
Note: the standard mainline moves Shadow Ball, Shadow Punch, Shadow Sneak, Shadow Claw, and Shadow Force are Ghost-type, not Shadow-type. They appear on Pokédex pages and the damage calc as Ghost.
Shadow Sky weather
Shadow Sky sets the Shadowy Aura weather. Messages:
- On set: “A shadowy aura filled the sky!”
- Each turn: “The shadowy aura looms overhead.”
- Per-Pokémon residual: “X is damaged by the shadowy aura!”
- On end: “The shadowy aura subsided.”
While active, every non-Shadow Pokémon on the field takes residual damage at end-of-turn. Shadow Pokémon are immune. Effectively a stall-tool that rewards full-Shadow teams and punishes mixed parties.
Removing the corruption — Synergize and Purify
A Shadow Pokémon you’ve caught or hatched can be cleaned up two different ways, depending on what you want to keep:
- Synergize — removes Reverse Mode but keeps the Shadow skin. The Pokémon goes back to its native ability, no more 25% lockout, no more end-of-turn chip — but it still battles as a Shadow type, still hits everything ×2 (capped), still resists nothing but Shadow. Use this when you want the Shadow Pokémon’s unique offensive profile without the Reverse Mode tax.
- Purify — removes Reverse Mode and the Shadow skin. The Pokémon reverts entirely to its native species: original types apply, original ability comes back, the Shadow movepool may stay learned but interacts with the chart like any other Shadow attack from a non-Shadow user. Use this when you want a “real” version of that species back.
Both operations are one-way per Pokémon — once you’ve Synergized or Purified, you can’t put the original Shadow state back.
Counter strategy
There is no super-effective lever against a Shadow defender, so chip damage, stat drops, and stalling carry the matchup. A few notes worth keeping in mind when fighting one:
- Bringing your own Shadow Pokémon doesn’t help offensively (Shadow vs Shadow is ×0.5), but it is immune to the Shadowy Aura residual, which can decide a long fight.
- Shadow Pokémon also take neutral damage from everything else, so a high-HP wall trades evenly until you can wear them down.
- Watch for Shadow Hold — once a Shadow attacker locks you in, switching out isn’t an option. Beat them on the field or bring something that can ride out the trap.
- If you’ve Synergized one of your own, it’s still a Shadow attacker but no longer fails non-Shadow moves on its own turns — pair it with mixed coverage to hit Shadow opponents at a flat ×0.5 they can’t shake off either.