When you start a save slot on Pokéfind you can opt into a challenge mode that changes the rules for the entire run. Challenges are permanent: once a save slot has a challenge, it can’t be turned off, abandoned, or completed away. The only way to remove one is to delete the save slot and start a fresh one.

Pick the challenge that matches the kind of run you want — they’re listed in roughly increasing difficulty.

The only restriction common to every challenge is trading. A challenge save cannot trade with anyone, and cannot be traded with. Both directions are blocked: from a challenge save you’ll see “You cannot trade while having an active challenge.”; the other player will see “You cannot trade with a player who has an active challenge.” Every other rule below is specific to its own challenge — there’s no hidden “all challenges share X” beyond the trade block. (Increased-Difficulty saves get the same trade lock.)

Workaround for trade-evolutions: if your save needs a trade to evolve a Pokémon (Kadabra → Alakazam, Onix + Metal Coat → Steelix, etc.), use the Mystery Man. He acts as a stand-in trader for the evolution, and works on every challenge except Evolution Outlaw (which blocks evolutions outright).


None

“Your normal Pokéworld experience!”

The default. No restrictions, no special rules. Pick this if you want the standard PokéWorld trainer journey.


Just Walk It Off

“It’s time to start one of the most challenging experiences in your Journey as a future Pokémon Champion! It’s time to Just Walk It Off — the Nurses in the regions will no longer be of service to you, and Max Revives have become unusable. /pheal will no longer obey you either! Good luck future Champion! The region will be cheering you on.”

What changes

  • Nurse Iris and the Pokémon Center healers refuse you — visiting a Pokémon Center won’t restore your team.
  • Max Revives don’t work on this save.
  • /pheal is disabled.

What you have to do instead

  • Carry your own healing: Potions, Super/Hyper Potions, Full Restores, regular Revives, healing berries.
  • Plan trips around resource availability — a long expedition without enough Potions ends in walking back to a town and farming.
  • Status moves and HP-recovery held items (Leftovers, Sitrus Berry, Black Sludge on Poison-types) become much more valuable.

Evolution Outlaw

“Evolving is now forbidden! Your team will refuse to evolve, they want to prove themselves in their first forms — it’s up to you as their trainer to take them to the top and prove they have what it takes to make it!”

What changes

  • No evolutions, ever. Stones, trades, level-ups, friendship, location-based, move-based — every method described on How To → Evolve Pokémon is suppressed.

What you have to do instead

  • Build around base-form Pokémon. Eviolite held by an unevolved Pokémon stacks well here (it boosts Defense and Sp. Def specifically when the holder can still evolve, which a frozen-base form always can).
  • Lean into species with a strong unevolved tier (Pichu with Light Ball, Cubone with Thick Club, Chansey, Tyrogue’s stat split, etc.).
  • Ride out level-up evolution prompts. The pop-up will appear and be cancelled automatically; that’s expected.

Lone Survivor

“You can only have one Pokémon in your squad at a time, your partner Pokémon will be your right-hand and the two of you need to reach the top! Strategy and Multi-Combo moves will be extremely important in this challenge, so good luck!”

What changes

  • One Pokémon in your party at a time. No team of six, no rotating switches in battle.

What you have to do instead

  • Pick your starter very carefully — your partner is your only damage dealer, your only defense, your only HM/utility user.
  • Multi-hit and combo moves matter more than usual: Bullet Seed, Rock Blast, Triple Kick, etc.
  • Hold items become critical: Leftovers, Focus Sash, Choice items, Life Orb. Plan around the single-Pokémon weakness chart — there’s no switching out of a bad matchup.
  • Healing items, status cures, and revives are your only safety net mid-battle.

Nuzlocke

“If your Pokemon faints, it is deleted. If it is an egg Pokemon or Legendary, it will be sent to your mailbox for another save file to retrieve that Pokemon. This is the Ultimate Challenge, be ready Future Champion! Your Pokémon are counting on you.”

What changes

  • Fainted Pokémon are deleted. When a Pokémon’s HP hits 0 in battle, that Pokémon is gone from the save permanently.
  • Egg-hatched and Legendary Pokémon get a soft-rescue: instead of being deleted on faint, they’re sent to your mailbox so a different save file of yours can retrieve them. The Nuzlocke save itself still loses access.

What you have to do instead

  • Switch out early. Don’t let any Pokémon hit 0 HP if you can avoid it — the moment they faint, they’re gone forever.
  • Plan around losses. Catch backups when you can, level redundant team members, and treat each gym fight like a real risk.
  • Keep a steady supply of Revives and Max Revives — but remember, a Revive in battle does nothing if the Pokémon already fainted and got deleted. The Revive matters at the moment of the faint, before the deletion fires.
  • Egg-bred or Legendary Pokémon are slightly safer because of the mailbox rescue, but you still lose them on this save — only a different save can retrieve them.

How to switch challenges

You can’t. Once a save slot is locked into a challenge, it stays. To play a different challenge (or none at all), delete the save and start a new one. Save slot management is on the in-game compass; deleting a slot wipes its progress entirely.


Quick comparison

ChallengeColorWhat’s restricted
Nonegraynothing — only this slot can /trade
Just Walk It Offgoldno Nurse healing, no Max Revives, no /pheal; no trading
Evolution Outlawyellowno evolutions of any kind; no trading
Lone Survivorgreen1 Pokémon in party; no trading
Nuzlockeredfainted Pokémon are deleted (eggs/legendaries → mailbox to another save); no trading