Charge
Move
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Learns by Level-up (40)
- Jataro Meganium Lv 0
- Shiloh Tangrowth Lv 0
- Electrode Lv 1
- Haikou Swellow Lv 1
- Shiloh Electivire Lv 1
- Voltorb Lv 1
- Zeinova Durant Lv 1
- Alolan Geodude Lv 4
- Alolan Golem Lv 4
- Alolan Graveler Lv 4
- Klang Lv 6
- Klink Lv 6
- Klinklang Lv 6
- Jataro Sunflora Lv 7
- Blitzle Lv 8
- Zebstrika Lv 8
- Luxio Lv 9
- Luxray Lv 9
- Shinx Lv 9
- Emolga Lv 10
- Kyoto Charizard Lv 10
- Zeinova Chandelure Lv 10
- Shiloh Gliscor Lv 13
- Mareep Lv 15
- Ampharos Lv 16
- Flaaffy Lv 16
- Zeinova Hydreigon Lv 20
- Haikou Torkoal Lv 25
- Minun Lv 28
- Plusle Lv 28
- Kyoto Rhydon Lv 29
- Shiloh Rhyperior Lv 29
- Shiloh Bronzong Lv 30
- Zapdos Lv 36
- Electrike Lv 44
- Manectric Lv 48
- Chinchou Lv 50
- Thundurus Lv 55
- Rotom Lv 57
- Lanturn Lv 58