A pokédex, but for the held items that shape competitive battles. Each section groups items by what they actually do — type-boosters that raise one type’s damage, the Arceus plates that double as Type-changers, single-use safety nets, and the species-specific items that only matter for one Pokémon line.

How to give one to a Pokémon: open the Pokémon’s summary, drag the item into the Held Item slot. Every Pokémon can hold one item at a time. Most items only do something during a battle; a few (Lucky Egg, Ability Capsule, Lucky Punch on Chansey…) work outside it.


Type-boosting items

Each item slightly increases the power of one type’s moves while held — useful on a single-type attacker that doesn’t need a Choice item’s lockdown. STAB-only boosts; the holder doesn’t need to be the matching type, but the move does.

TypeItemEffect
NormalSilk ScarfBoosts Normal-type moves.
FireCharcoalBoosts Fire-type moves.
WaterMystic WaterBoosts Water-type moves.
WaterSea Incense / Wave IncenseAlternative Water boosters; functionally similar.
ElectricMagnetBoosts Electric-type moves.
GrassMiracle SeedBoosts Grass-type moves.
GrassRose IncenseAlternative Grass booster.
IceNever-Melt IceBoosts Ice-type moves.
FightingBlack BeltBoosts Fighting-type moves.
PoisonPoison BarbBoosts Poison-type moves.
GroundSoft SandBoosts Ground-type moves.
FlyingSharp BeakBoosts Flying-type moves.
PsychicTwisted SpoonBoosts Psychic-type moves.
PsychicOdd IncenseAlternative Psychic booster.
BugSilver PowderBoosts Bug-type moves.
RockHard StoneBoosts Rock-type moves.
RockRock IncenseAlternative Rock booster.
GhostSpell TagBoosts Ghost-type moves.
DragonDragon FangBoosts Dragon-type moves.
DarkBlack GlassesBoosts Dark-type moves.
SteelMetal CoatBoosts Steel-type moves.

Arceus Plates

Stone tablets that change Arceus’s type to the matching element while held — and also boost moves of that type for any Pokémon that holds them. Typically only useful on Arceus, but they’re held items so anything can carry one.

PlateType
Draco PlateDragon
Dread PlateDark
Earth PlateGround
Fist PlateFighting
Flame PlateFire
Icicle PlateIce
Insect PlateBug
Iron PlateSteel
Meadow PlateGrass
Mind PlatePsychic
Pixie PlateFairy
Sky PlateFlying
Splash PlateWater
Spooky PlateGhost
Stone PlateRock
Toxic PlatePoison
Zap PlateElectric

Choice items

Boost one stat substantially but lock the holder into the first move it uses until it’s switched out.

  • Choice Band — raises Attack, locks moves.
  • Choice Specs — raises Special Attack, locks moves.
  • Choice Scarf — raises Speed, locks moves.

Pair with a Pokémon that has a clear primary attack and a way to switch out (U-turn, Volt Switch, etc.).


Damage modifiers

Held items that change how much damage your Pokémon deals or takes.

  • Life Orb — boosts the power of every move, but the holder loses a chunk of HP each hit.
  • Expert Belt — slight boost to super-effective moves only.
  • Muscle Band — slight boost to all physical moves.
  • Wise Glasses — slight boost to all special moves.
  • Assault Vest — large boost to Special Defense, but the holder cannot use status moves.
  • Eviolite — large Defense and Sp. Def boost, but only on Pokémon that can still evolve (Scyther, Chansey, Porygon2, Dusclops, etc.).

One-time safety nets

Items that activate a single time, then disappear or burst.

  • Focus Sash — if the holder is at full HP and gets hit by a KO move, it survives at 1 HP. Sash consumed.
  • Focus Band — random chance to do the same. Less reliable than Sash.
  • Air Balloon — the holder floats (Ground-immune) until any move hits it; then the balloon pops.
  • Mental Herb — single-use; cures move-binding effects (Taunt, Encore, Disable, Attract).
  • Power Herb — single-use; lets the holder fire a charge move (Solar Beam, Sky Attack…) the same turn.
  • White Herb — single-use; restores any stat that was lowered.

Recovery & passive HP

  • Leftovers — restores a small amount of HP each turn for any Pokémon.
  • Black Sludge — the same, but only for Poison types. Damages all other holders.
  • Big Root — increases HP recovered by HP-stealing moves (Giga Drain, Drain Punch, Leech Seed).
  • Sitrus Berry — restores some HP once when the holder drops below 50%. One-time.
  • Oran Berry — restores 10 HP once when the holder drops below 50%. One-time.

Status orbs

Self-inflicted statuses that are sometimes a feature, not a bug.

  • Toxic Orb — badly poisons the holder at the start of the second turn (works with abilities like Poison Heal, Toxic Boost, Guts).
  • Flame Orb — burns the holder (works with Flare Boost, Guts).

Status-cure berries

Held berries that cure their matching status the moment it triggers, then disappear.

BerryCures
Cheri BerryParalysis
Chesto BerrySleep
Pecha BerryPoison
Rawst BerryBurn
Aspear BerryFreeze
Persim BerryConfusion
Lum BerryAny major status

Type-resist berries

Each absorbs one super-effective hit of its matching type, halving the damage taken. Single-use.

BerryAbsorbs
Occa BerryFire
Passho BerryWater
Wacan BerryElectric
Rindo BerryGrass
Yache BerryIce
Chople BerryFighting
Kebia BerryPoison
Shuca BerryGround

(Other type-resist berries — Coba, Payapa, Tanga, Charti, Kasib, Haban, Colbur, Babiri, Chilan, Roseli — follow the same pattern for the remaining types.)


Switch & escape items

  • Eject Button — the holder gets switched out the moment it’s hit by an attack.
  • Red Card — when the holder is hit by an attack, the attacker is forced out instead.
  • Shed Shell — guarantees a successful switch even when trapped (Mean Look, Shadow Tag, Arena Trap).

Accuracy / crits

  • Scope Lens — boosts the holder’s critical-hit ratio.
  • Wide Lens — slight accuracy boost on every move.

Species-specific items

These do nothing on the wrong holder.

ItemHolderEffect
Light BallPikachuDoubles Attack and Sp. Atk.
Thick ClubCubone / MarowakDoubles Attack.
Soul DewLatios / LatiasBoosts Psychic and Dragon moves.
Lucky PunchChanseyBig boost to crit ratio.
Stick / LeekFarfetch’dBig boost to crit ratio.
Quick PowderDitto (untransformed)Boosts Speed.
Metal PowderDitto (untransformed)Boosts Defense.
Deep Sea ToothClamperlBoosts Sp. Atk. (Required for Huntail evolution.)
Deep Sea ScaleClamperlBoosts Sp. Def. (Required for Gorebyss evolution.)

Iron Ball

Lowers the holder’s Speed and lets Ground-type moves hit Flying-type / Levitate holders. Niche, but uniquely powerful when you want a slow holder to be Ground-vulnerable.


Out-of-battle / one-time items

These aren’t held items in the strict sense, but they share the inventory and the “single use” feel.

  • Ability Capsule — switches a Pokémon between its two normal abilities. One-time; consumed on use.
  • Lucky Egg — when right-clicked while held, double XP for the player for 30 minutes.
  • XP Boost Elixir — server-wide XP boost for 30 minutes when used.
  • Exp. Share — distributes a portion of battle XP to other Pokémon in the party.

Berries that lower stats / EV training

Used for adjusting EV training, not for holding into battle.

BerryLowers
Pomeg BerryHP EVs
Kelpsy BerryAttack EVs
Qualot BerryDefense EVs
Hondew BerrySp. Atk EVs
Grepa BerrySp. Def EVs
Tamato BerrySpeed EVs