Pokémon Items
A reference for the held items used in battle on Pokéfind, organized by category.
A pokédex, but for the held items that shape competitive battles. Each section groups items by what they actually do — type-boosters that raise one type’s damage, the Arceus plates that double as Type-changers, single-use safety nets, and the species-specific items that only matter for one Pokémon line.
How to give one to a Pokémon: open the Pokémon’s summary, drag the item into the Held Item slot. Every Pokémon can hold one item at a time. Most items only do something during a battle; a few (Lucky Egg, Ability Capsule, Lucky Punch on Chansey…) work outside it.
Type-boosting items
Each item slightly increases the power of one type’s moves while held — useful on a single-type attacker that doesn’t need a Choice item’s lockdown. STAB-only boosts; the holder doesn’t need to be the matching type, but the move does.
| Type | Item | Effect |
|---|---|---|
| Normal | Silk Scarf | Boosts Normal-type moves. |
| Fire | Charcoal | Boosts Fire-type moves. |
| Water | Mystic Water | Boosts Water-type moves. |
| Water | Sea Incense / Wave Incense | Alternative Water boosters; functionally similar. |
| Electric | Magnet | Boosts Electric-type moves. |
| Grass | Miracle Seed | Boosts Grass-type moves. |
| Grass | Rose Incense | Alternative Grass booster. |
| Ice | Never-Melt Ice | Boosts Ice-type moves. |
| Fighting | Black Belt | Boosts Fighting-type moves. |
| Poison | Poison Barb | Boosts Poison-type moves. |
| Ground | Soft Sand | Boosts Ground-type moves. |
| Flying | Sharp Beak | Boosts Flying-type moves. |
| Psychic | Twisted Spoon | Boosts Psychic-type moves. |
| Psychic | Odd Incense | Alternative Psychic booster. |
| Bug | Silver Powder | Boosts Bug-type moves. |
| Rock | Hard Stone | Boosts Rock-type moves. |
| Rock | Rock Incense | Alternative Rock booster. |
| Ghost | Spell Tag | Boosts Ghost-type moves. |
| Dragon | Dragon Fang | Boosts Dragon-type moves. |
| Dark | Black Glasses | Boosts Dark-type moves. |
| Steel | Metal Coat | Boosts Steel-type moves. |
Arceus Plates
Stone tablets that change Arceus’s type to the matching element while held — and also boost moves of that type for any Pokémon that holds them. Typically only useful on Arceus, but they’re held items so anything can carry one.
| Plate | Type |
|---|---|
| Draco Plate | Dragon |
| Dread Plate | Dark |
| Earth Plate | Ground |
| Fist Plate | Fighting |
| Flame Plate | Fire |
| Icicle Plate | Ice |
| Insect Plate | Bug |
| Iron Plate | Steel |
| Meadow Plate | Grass |
| Mind Plate | Psychic |
| Pixie Plate | Fairy |
| Sky Plate | Flying |
| Splash Plate | Water |
| Spooky Plate | Ghost |
| Stone Plate | Rock |
| Toxic Plate | Poison |
| Zap Plate | Electric |
Choice items
Boost one stat substantially but lock the holder into the first move it uses until it’s switched out.
- Choice Band — raises Attack, locks moves.
- Choice Specs — raises Special Attack, locks moves.
- Choice Scarf — raises Speed, locks moves.
Pair with a Pokémon that has a clear primary attack and a way to switch out (U-turn, Volt Switch, etc.).
Damage modifiers
Held items that change how much damage your Pokémon deals or takes.
- Life Orb — boosts the power of every move, but the holder loses a chunk of HP each hit.
- Expert Belt — slight boost to super-effective moves only.
- Muscle Band — slight boost to all physical moves.
- Wise Glasses — slight boost to all special moves.
- Assault Vest — large boost to Special Defense, but the holder cannot use status moves.
- Eviolite — large Defense and Sp. Def boost, but only on Pokémon that can still evolve (Scyther, Chansey, Porygon2, Dusclops, etc.).
One-time safety nets
Items that activate a single time, then disappear or burst.
- Focus Sash — if the holder is at full HP and gets hit by a KO move, it survives at 1 HP. Sash consumed.
- Focus Band — random chance to do the same. Less reliable than Sash.
- Air Balloon — the holder floats (Ground-immune) until any move hits it; then the balloon pops.
- Mental Herb — single-use; cures move-binding effects (Taunt, Encore, Disable, Attract).
- Power Herb — single-use; lets the holder fire a charge move (Solar Beam, Sky Attack…) the same turn.
- White Herb — single-use; restores any stat that was lowered.
Recovery & passive HP
- Leftovers — restores a small amount of HP each turn for any Pokémon.
- Black Sludge — the same, but only for Poison types. Damages all other holders.
- Big Root — increases HP recovered by HP-stealing moves (Giga Drain, Drain Punch, Leech Seed).
- Sitrus Berry — restores some HP once when the holder drops below 50%. One-time.
- Oran Berry — restores 10 HP once when the holder drops below 50%. One-time.
Status orbs
Self-inflicted statuses that are sometimes a feature, not a bug.
- Toxic Orb — badly poisons the holder at the start of the second turn (works with abilities like Poison Heal, Toxic Boost, Guts).
- Flame Orb — burns the holder (works with Flare Boost, Guts).
Status-cure berries
Held berries that cure their matching status the moment it triggers, then disappear.
| Berry | Cures |
|---|---|
| Cheri Berry | Paralysis |
| Chesto Berry | Sleep |
| Pecha Berry | Poison |
| Rawst Berry | Burn |
| Aspear Berry | Freeze |
| Persim Berry | Confusion |
| Lum Berry | Any major status |
Type-resist berries
Each absorbs one super-effective hit of its matching type, halving the damage taken. Single-use.
| Berry | Absorbs |
|---|---|
| Occa Berry | Fire |
| Passho Berry | Water |
| Wacan Berry | Electric |
| Rindo Berry | Grass |
| Yache Berry | Ice |
| Chople Berry | Fighting |
| Kebia Berry | Poison |
| Shuca Berry | Ground |
(Other type-resist berries — Coba, Payapa, Tanga, Charti, Kasib, Haban, Colbur, Babiri, Chilan, Roseli — follow the same pattern for the remaining types.)
Switch & escape items
- Eject Button — the holder gets switched out the moment it’s hit by an attack.
- Red Card — when the holder is hit by an attack, the attacker is forced out instead.
- Shed Shell — guarantees a successful switch even when trapped (Mean Look, Shadow Tag, Arena Trap).
Accuracy / crits
- Scope Lens — boosts the holder’s critical-hit ratio.
- Wide Lens — slight accuracy boost on every move.
Species-specific items
These do nothing on the wrong holder.
| Item | Holder | Effect |
|---|---|---|
| Light Ball | Pikachu | Doubles Attack and Sp. Atk. |
| Thick Club | Cubone / Marowak | Doubles Attack. |
| Soul Dew | Latios / Latias | Boosts Psychic and Dragon moves. |
| Lucky Punch | Chansey | Big boost to crit ratio. |
| Stick / Leek | Farfetch’d | Big boost to crit ratio. |
| Quick Powder | Ditto (untransformed) | Boosts Speed. |
| Metal Powder | Ditto (untransformed) | Boosts Defense. |
| Deep Sea Tooth | Clamperl | Boosts Sp. Atk. (Required for Huntail evolution.) |
| Deep Sea Scale | Clamperl | Boosts Sp. Def. (Required for Gorebyss evolution.) |
Iron Ball
Lowers the holder’s Speed and lets Ground-type moves hit Flying-type / Levitate holders. Niche, but uniquely powerful when you want a slow holder to be Ground-vulnerable.
Out-of-battle / one-time items
These aren’t held items in the strict sense, but they share the inventory and the “single use” feel.
- Ability Capsule — switches a Pokémon between its two normal abilities. One-time; consumed on use.
- Lucky Egg — when right-clicked while held, double XP for the player for 30 minutes.
- XP Boost Elixir — server-wide XP boost for 30 minutes when used.
- Exp. Share — distributes a portion of battle XP to other Pokémon in the party.
Berries that lower stats / EV training
Used for adjusting EV training, not for holding into battle.
| Berry | Lowers |
|---|---|
| Pomeg Berry | HP EVs |
| Kelpsy Berry | Attack EVs |
| Qualot Berry | Defense EVs |
| Hondew Berry | Sp. Atk EVs |
| Grepa Berry | Sp. Def EVs |
| Tamato Berry | Speed EVs |